Plans for version 002


I will show here what I decided to do for the next 4 months for the next update based on what I saw on the development so far.  First I decide to not do any animations for now. My initial ideal for the demo I have now had 3 animations planned. 

-  Nadia blowjob

- Dia on takeru lap

- Lily on bed

But when I start to doing I realise that is extremely time consuming and with my current skills would not go weel.  For exemple this is the sketch from the Dia: 


just this have +-20 draws what is a lot. 

I still wanna do it but I need to wait for now. 

One thing that I wanna put focus early is to maintain the size of the game small. For example the way I read the scripts are compacted in the build. 

 (  what I write  )                                                                                                                                ( what the code read )

The left have 114 kb and the right have 38kb for the same content.I am thinking on go further and map every word by index and instead of save the text I save a sequence of keys to reconstruct the phrase when I need it. Would be fun. 

But this is more for my own fun than really a good thing for the game. Save 76kb in one script that have 30 min of play is 152kb/ hour. 3,6Mb/ day and 1,3Gb/year. So if it become a 10,000 hour game will be worth haha. 

One thing that I will change immediately is the way I load images. Now I am using Resources.Load(), and if you use unity you know this is a very expensive way because it saves images as Sprites. And because I use a lot of images I need to use crunch compression to have a normal size. For example: 

            ( crunch )                                                                                                                          

     

( normal quality )


both have +-40kb but one is a crunch sprite and other is a PNG. Even if I don't use crunch the image still have 1mb, this would make my 30min game with 1 fucking gb. And even this the quality still would be inferior. The same quality would be 5,9mb. 

The only difference is that I would need to transform the PNG into a Sprite in run time, But I don't think this would bring any trouble. 

Other thing is that I have 2 images, one for mouth close and other for mouth open. Some images need because they are very diferent but other I could just put one image of a mouth over. Dia : clothes@bored:


                                                                                        But Lily : clothes@mad:




Now some things I will work on, the game have some core mechanics: 



superior bar:

  - contact book : show how other character see you.

  - bag : see your items, 9 slots.

  - map : allow moviment.

  - sword : combat info.

  - lala : talk with lala, for trades. 

  - config book: open configuration


Nara room:

  - door : go to the 6 major game parts: Class, quest department, infirmary, library, public, Eden ( plot when available )

  - mirror : check *Sadism level* 

  - desk: some minors mecanics 

  - window : reduce sadism in exchange for time 

  - bed : sleep  

  - hole : find other people fucking in the other room, can be used to gather information. 

  - trunk : 24 itens slots 

  - closet : can change clothes when available

I want at least 50% of then until the next update, more than this I am happy less I am depressed haha.


other things more specific : 

 - saves 

- platform remake + 2 characters ( nara + eden ) 

- character conversations


And I will put +- 1 hour of story, with focus on introduce Lala, Maki, Connor and some other characters.

Comments

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(+1)

Animation is very ambitious and as you said time consuming so id recommend focusing on the animations later and spend your time on building up the game.